Arcade1UP Street Fighter II: Champion Edition, Street Fighter II: The New Challengers, Street Fighter II: Turbo

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Arcade1UP Street Fighter II: Champion Edition, Street Fighter II: The New Challengers, Street Fighter II: Turbo

Arcade1UP Street Fighter II: Champion Edition, Street Fighter II: The New Challengers, Street Fighter II: Turbo

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NEWS 27: Added info about gaining root access by modifying /root/mameload.sh. Added how to access " Test Mode" to view software version number. Except for the speaker and power switch pins, all pins connect to ground when switch is closed. (Speaker & power switch each have both their connections run directly to the main board - no connection to ground. Uses MAME v 0.139u1, compiled 2018- xx- xx. Also uses RetroArch + Libreto MAME2003, for Gauntlet only. Only difference I noticed from v1.0.1 board is /root/565/04.load - the "how to play" screen for Lunar Lander. (v1.0.1 indicated the spinner was used to move. This was removed from v1.0.2) In-Game FeaturesEXIT: Hold 1P-START for 3 seconds [if local save is enabled, saves local save to ./docs]RESET: Hold 2P-START for 3 seconds [loads fixed save state from ./zassets]

Hack original board (not just replace w/ Pi/etc) : r/Arcade1Up Hack original board (not just replace w/ Pi/etc) : r/Arcade1Up

Street Fighter 2 CE Cabinet - Some EMULATOR BOARDS STARTING TO MALFUNCTION OVER TIME and/or OUT OF BOX - WHEN SELECTED SUPER STREET FIGHTER II: The New Challengers instead either opens STREET FIGHTER II CE or freezes, making one game effectively unplayable - appears to primarily impact newly manufactured units. Uses MAME v0.139u1, compiled 2018-06-21. Controls mostly match up with Atari 12-in-1. See table above for details. A text file exists for each menu choice (/root/ game X, where X=1-12), consisting of only one line. For MAME it contains the the ROM name ("asteroid","tempest", etc). For MOO it's a hard-coded game number ("g0","g1","g2"). TEST MODE - allows you to see the version of the software on your board. To enter, turn machine off, set volume control to middle setting, press and hold "all" the buttons, and turn the machine on. Among the info displayed will be the software version number. (No one seems to know exactly which buttons are required, but pressing all or as-many-as-you-can seems to work.)L# = enable/disable local save [default L1]L1 = Load local saved state [if it exists] from ./docs/gamename.sav.zip If no local save exists, fixed save state will be loaded from ./zassets/gamename.save.zip. Local game state will be saved to ./docs/gamename.sav.zip when exiting game via [1P-START button.]L0 = Never load or save local game state. Madlittlepixel creates some very informative retro gaming videos, especially when it comes to tweaking Retropie and some of the newer retro home consoles.

Capcom Legacy Edition Arcade Machine

Easily assembled, Arcade1Up game machines provide authentic (and yes, way nostalgic) arcade experiences for your family game room, fan cave, or a welcome distraction in the office. They play great, look great, and are instant conversation pieces. O# = Orientation of Screen [default O1]O1 = Top of Game on RIGHT of normal monitor [monitor should be LEFT SIDE DOWN]O3 = Top of Game on LEFT of normal monitor [monitor should be RIGHT SIDE DOWN] keysDown 1P UP down 12 update_image: 2 down 13 keysDown 1P DOWN down 13 update_image: 0 down 13 keysDown 1P DOWN down 13 keysDown 1P DOWN down 13 update_image: 1 down 12 volume: 50 volume\_cb: 50 volume: 100 volume\_cb: 100 volume: 50 volume\_cb: 50MOO-TAITO-SI contains the data and executable for the SPACE INVADERS cabinet.The SI executable is named MOO-MIME-ShipMusl-SIExecutables can be renamed to whatever you want. Executables can be placed whereever you want; they will look for their data in ./zassets However for some reason, the idea never popped in my head to perform a mod on an Arcade1Up until 2 months ago. My friend “Sheets” was over playing some SF2 and asked “hey, can we mod these cabinets?” I went online and upon researching discovered an entirely new world full of colorful characters and extremely creative individuals performing jaw dropping mods to these cabinets. NEWS 29: Added additional "2nd Gen" hardware and software info - 256MB RAM, runs Armbian. Uprights use 17" 1280x1024 monitor like Gen1. Countercades use 8" 1024x768 monitor. Countercades are Gen2, even if the games were a Gen1 release. (Pacman, etc.)

Arcade1Up Street Fighter Capcom Legacy Edition Cabinet with

Asteroids Cabinet - Lunar Lander missing analog thrust like arcade version; hardware & software issue (spinner could have been used, even though not arcade-accurate either at least would be analog)

What you will need to convert your Arcade1Up

Only has one ROM file - /root/zassets/Taito/SpaceInvaders.zip, which contains 10 .WAV samples, sicv.maincpu, sicv.proms, and sisv.maincpu. If you're wanting to connect a Raspberry Pi, JAMMA board, etc to the original control panel, here are two different "breakout board" options. Each gives you easy screw-down terminals for the control panel's 40 pin cable, including power/volume switches and speaker. Option 1, Option 2.

Capcom Legacy Arcade Game Yoga Flame Edition

MOO is a commercial emulator, and appears to be built/licensed per cabinet; it's hard-coded to support only a specific small number of ROMs - the games that are in the cabinet. Used in SF2, Galaga, PacMan, and Space Invaders. All future cabinets are very likely to use this same emulator.NEWS 2: I've successfully pulled the software image 8MB boot partition (uImage ************) from my SF2 board! Except for the speaker and power switch pins, all switches connect to ground when closed. (Speaker & power switch each have both their connections run directly to the main board - no connection to ground. NEWS 26: Added info for Asteroids v1.0.2. (Same as v1.0.1, except for the Lunar Lander "how to play" screen.) Atari 12-in-1 Cabinet - Spinner is too stiff/slow, cannot play Tempest or Major Havoc well; hardware issue



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