Z-Man Games ZMG7062 Merchants and Marauders Board Game,Gold

£28.87
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Z-Man Games ZMG7062 Merchants and Marauders Board Game,Gold

Z-Man Games ZMG7062 Merchants and Marauders Board Game,Gold

RRP: £57.74
Price: £28.87
£28.87 FREE Shipping

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Description

Merchants and Marauders: Broadsides is a 2-player standalone game, set in the world of Merchants and Marauders. Rather than focus on open-world exploration with multiple win conditions, Broadsides has 1 goal, destruction of your opponent through the constant pounding of your cannons. You may combine different actions, allowing you for instance to spend two actions to "move" twice, and then the third action to "scout" for a ship. I. Move Merchants and Marauders is an incredible open-world adventure. Every game feels unique. The core rules are straight-forward, but there are some intricacies that might put off anyone looking for a simple game. The multiple ways to win are all great, and all have their own difficulties. The game has a large element of PvP, that rewards the bold and can be an issue for any players who don’t want that element to the game, but those who don’t mind will have an incredible experience and plenty of stories to tell. Get This Game If: Select the color you wish to play and take the 6 cubes and miniatures of that color. Also take one of the stash containers which you will use for stashed Gold. There is nothing quite like defeating someone in combat and stealing everything they have been working so hard to acquire. These are just a few of the different choices that are open to you whilst playing this game.

When you sell the "Good in Demand", you randomly replace the Demand Token with a new one from the reserve pool. After changing the Demand Token you cannot sell any more goods that turn. Use the "move" action to move between adjacent Sea-Zones or to and from ports. Each separate move equals an action. Move your ship miniature to show your movement, and place it on a port if you move to port. Movement is the same, regardless of ship type. Beginning with the first player, each captain gets to take three actions, which can be any combination of: But if you persevere… oh my God, you should persevere. This game is so rich and varied in scope and wish-fulfilment that Mrs Meeple and I still haven’t even begun to drain it of its variety. I’ve even played it solo, and still never managed to get around to claiming and completing a mission. I’ve never managed to capture a Man O War and turn it into my flagship. I’ve yet to beat the game by reaching the required number of glory points before the time runs out. I think I could play this another ten times before I stopped having new things I could do. It’s more than just a game, it’s a gloriously evocative pirate sandbox and it leaves it entirely up to you to decide how you’re going to play in it. This isn’t hyperbole – you can do every single one of these things. The only thing is you can’t do them all – not in a single game. When you buy Merchants and Marauders, you’re buying a box that contains more adventure than you can hope to experience in a half-dozen play-throughs.The start player draws an Event Card. If the card has any NPC icons at the top, these are resolved first. Then the text of the Event Card is read aloud. The effect of each Event Card is explained in detail on the card itself. The NPCs in Merchants & Marauders represent the game-controlled naval or pirate ships that will come into play through event cards. Naval ships will hunt for players that have a bounty on their head or are simply aligned with one of the warring nations.

Tip: Stash or spend your Gold when you can to avoid sailing around with too much Gold onboard. If you get sunk you would lose all that Gold, or even worse; another player can take your Gold if he boards and defeats you. This means in one swift blow he would gain a Glory Point and potentially a few more when he stashes all your hard earned Gold. If you start feeling the pressure and you are far from your home-port, perhaps upgrading to a larger ship might be worth considering. In Merchants and Marauders you will take on the role of a captain from England, France, Spain or the Netherlands and try to be the first captain to achieve 10 glory points. This can be done through defeating other players in combat, making a big profit trade, plundering through raids, completing missions, finding out if a rumour is true, stashing gold and buying new ships. Merchants and Marauders will completely immerse you into the world of sailing around the Caribbean during the Golden Age of Piracy. It will transport you from the 21st Century into a world filled with piracy, plundering and maybe some honest trading. Time will fly as you decide the fate of your own personal captain, will they plunder the seas and become a wanted pirate or become a rich merchant? The choice is yours. At the shipyard you can buy Repairs, Ship Modifications, and Special Weapons for your ship. It is also at the shipyard you can buy a new ship and sell your old one.A cry went up from the lookout post today. A ship has been spotted! It is a Dutch merchantman, riding low in the water. We cannot know what booty it contains, but we do know that it is heavy with potential plunder. My helmsman is Dutch, and begged me to permit the ship to leave unmolested. He entreated me in front of the crew – such dissent I cannot permit to go unpunished.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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