The Simpsons: Hit & Run (PS2)

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The Simpsons: Hit & Run (PS2)

The Simpsons: Hit & Run (PS2)

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a b c d Perry, Douglass C. (16 September 2003). " The Simpsons: Hit & Run (GCN, PS2, Xbox)". IGN. Archived from the original on 26 February 2007 . Retrieved 21 August 2016. D.I.C.E. Awards By Video Game Details The Simpson: Hit & Run". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 26 July 2023. Accardo, Sal (10 November 2003). "GameSpy: The Simpsons Hit & Run (PC)". GameSpy . Retrieved 21 August 2016.

a b c d e f Perry, Douglass C. (28 August 2003). " The Simpsons: Hit and Run (Preview)". IGN . Retrieved 20 August 2016. Llewellyn, Michael (30 May 2017). "Ranking Every Simpsons Game From Worst To Best". The Gamer . Retrieved 5 June 2018. Vivendi Universal Staff (2003). The Simpsons: Hit & Run Instruction Booklet. Vivendi Universal Games. pp.19–21. ELSPA Sales Awards: Diamond". Entertainment and Leisure Software Publishers Association. Archived from the original on 19 May 2009.a b c Hopper, Steven (22 December 2003). " The Simpsons Hit & Run - PC - Review". GameZone. Archived from the original on 3 January 2009 . Retrieved 20 August 2016. Meston, Zach (24 September 2003). "GameSpy: The Simpsons Hit & Run (GCN)". GameSpy . Retrieved 21 August 2016. Code Cowboy (5 October 2003). " The Simpsons Hit & Run - XB - Review". GameZone. Archived from the original on 25 June 2008 . Retrieved 21 August 2016. a b c d Saltzman, Marc (23 September 2003). " The Simpsons meet[s] Grand Theft Auto (GC, PS2, Xbox)". The Cincinnati Enquirer. Archived from the original on 12 June 2008 . Retrieved 21 August 2016.

level two-(monorail)-when u go near the road to leave town there will be steps go up them then u will see the monorail. DJ Dinobot (16 September 2003). " The Simpsons: Hit & Run Review for PS2 on GamePro.com". GamePro. Archived from the original on 12 February 2005 . Retrieved 21 August 2016.

The Simpsons Hit and Run (Playstation 2) Details

Over one million copies of the game were sold as of June 2004, [43] and three million as of July 2007. [44] It had sold 500,000 copies in the United Kingdom by January 2004. [45] The game's PlayStation 2 version received a "Diamond" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [46] indicating sales of at least 1 million copies in the United Kingdom. [47] a b c Sewart, Greg; Ford, Greg; Byrnes, Paul (October 2003). " The Simpsons: Hit & Run (GC, PS2, Xbox)". Electronic Gaming Monthly. No.171. p.140. Development of The Simpsons: Hit & Run began in late 2001 as a spiritual successor to Radical Entertainment's previous game The Simpsons: Road Rage. Production was extensive, as the team sought to differentiate the game from Road Rage, deeming that their new entry in the franchise required a different direction. The game was heavily inspired by the Grand Theft Auto series, and the development team re-purposed the open-world design and nuanced character development for the game. This encouraged collaboration with the show's writers and cast, who helped to craft the story and dialogue. It was released in September 2003 for the GameCube, PlayStation 2, and Xbox. It was then ported to Microsoft Windows two months later. a b c McCutcheon, David. " The Simpsons: Hit & Run Guide". IGN. Archived from the original on 4 July 2008 . Retrieved 17 December 2008. a b c Meston, Zach (24 September 2003). "GameSpy: The Simpsons Hit & Run (PS2)". GameSpy . Retrieved 21 August 2016.

Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017. McElfish, Carlos (1 October 2003). " The Simpsons Hit & Run - PS2 - Review". GameZone. Archived from the original on 1 May 2009 . Retrieved 21 August 2016. Towell, Justin (25 April 2017). "Every Simpsons game ever: from worst to best". GamesRadar+ . Retrieved 5 June 2018. Meston, Zach (24 September 2003). "GameSpy: The Simpsons Hit & Run (Xbox)". GameSpy . Retrieved 21 August 2016. Raymond, Justin (30 September 2003). " The Simpsons Hit & Run - GC - Review". GameZone. Archived from the original on 20 December 2008 . Retrieved 21 August 2016.Brown, Andy (3 March 2023). " 'The Simpsons: Hit And Run' lead designer "would love" a remake". NME . Retrieved 7 March 2023.

Reed, Kristan (20 January 2004). "UK Charts: A month in the top spot for Need for Speed". GamesIndustry.biz . Retrieved 9 November 2021. When developing the graphics, the team decided to include landmarks from Springfield. The player is able to enter some of them, including the Kwik-E-Mart, Moe's Tavern, Springfield Elementary School, and The Android's Dungeon and Baseball Card Shop. During Hit & Run 's development, 20th Century Fox, Gracie Films and Matt Groening, the creator of The Simpsons, played important roles in bringing The Simpsons universe into a 3D environment. All character voices were supplied by the actual cast, and the series' writers wrote the entire story for the game, including dialogue. [7] Voice samples original to the game, as well as one-liners from the show, can be heard in Hit & Run. Some of the dialogue from Road Rage was reused. Tim Ramage, the associate producer of the game's publisher, Vivendi Universal Games, considered it a blessing to have the opportunity of working with The Simpsons cast, along with the writers, with Ramage saying "...you have no concerns about quality; you know you’re getting the best there is." [7] The following day, Springfield is returned to normal, while the Foolish Earthlings finale reaches peak popularity even on Earth. Homer is hailed as a hero and has gained a large following of alien fans that visit him. Kang and Kodos are annoyed that they went to Earth Heaven, and Kang screams in horror and frustration upon learning that they have to watch the game's credits. [6] Development [ edit ] Scalzo, John. " The Simpsons: Hit and Run (Preview)". UGO Networks. Archived from the original on 23 January 2008 . Retrieved 17 December 2008. The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series of video games.level six-car in the wall-go to planet hype walk across the wall walk into the middle on the pointey thing then walk forward then you will fall on to the car (DO NOT JUMP) Hit & Run 's parodical take on the Grand Theft Auto III video game was praised by several reviewers. Zach Meston of GameSpy considered it to "deftly satirize Grand Theft Auto while being almost as entertaining", and suggested that Hit & Run improved several gameplay aspects that it borrowed from Grand Theft Auto, including instant mission restarts, a superior guidance system, and an easily accessible collection of vehicles. [24] Official Xbox Magazine agreed that Hit & Run was an excellent game in its own right, and found the game to be a "brilliant" clone of Grand Theft Auto. [3] The combination of the Simpsons universe with the gameplay of the Grand Theft Auto series was also praised by Douglass C. Perry of IGN as "pure brilliance". [29] The developer, Radical Entertainment, received the rights to create games for The Simpsons franchise when they demonstrated a playable prototype. Radical released its first The Simpsons game in 2001, called The Simpsons: Road Rage. After Road Rage was released, the development team for Hit & Run decided not to create a direct sequel to Road Rage; instead, Radical wanted to steer the franchise's video game series in a different direction by giving the game engine a complete overhaul. The developers felt that everything else needed a new approach, while only the driving portion of Road Rage was worth keeping; [7] in Hit & Run, enhanced traffic artificial intelligence is introduced, which makes computer-controlled vehicles react better to the player's driving. The internal development name for The Simpsons: Hit & Run was simply "Simpsons", as referenced by the executable file of the game. [8] They also decided to add an exploration element to the game to make players get out of the car and navigate the area on foot, so that the game offered a better experience of Springfield. [7] Gameplay [ edit ] Hit & Run (top) and Grand Theft Auto III (bottom). Hit & Run, inspired by the Grand Theft Auto series, shares some similarities with the games, including the radar, and a strong focus on their driving aspect.



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