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Games Workshop - Warhammer Underworlds: Gnarlwood - Rivals Of Nethermaze

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The path to glory is tumultuous, littered with the betrayed and the broken. Khagra’s Ravagers are named after Khagra the Usurper, who – through duplicitous means – wrested control of the warband from her sister Zarshia. Talk about nominative determinism. Following these squabbling sisters are the brutal warriors Cragran and Razek. The Crimson Court Many more classic Warhammer Underworlds warbands are being rereleased for Warhammer Age of Sigmar. These are only available from the Games Workshop webstore, so you won’t see them in shops, and they won’t come with any of their cards for Warhammer Underworlds. Elathain’s Soulraid

The siren song of Ulgu’s watery depths calls once again, as this season of Warhammer Underworlds continues in Nethermaze. Adding new warbands, cards, and board mechanics to the existing Championship format, Nethermaze expands the game experience like never before and continues the story that began in Harrowdeep. Each round (which consists of four alternating “activations” between each player) is begun with a roll off. In round 1, Lizzie won roll off and began aggressively, having her character with a ranged weapon shoot at Skittershank and deal him a single wound. In her part of the subsequent Power phase, she played a couple of Gambits to help keep her Aelves safe from the skittering Skaven. x Grand Alliance cards – gambits, objectives, and upgrades that can be used by any warband belonging to that Grand Alliance The box is also a surprisingly good resource for brand-new players, in spite of the fact it isn’t pitched at them. In the past, these boxes have had a habit of being a little bit too rules- and jargon-heavy for completely new players to get their heads around (which is what made the Underworlds Starter Set such a good resource). But I have to say, following a read through of the rulebook and a look over the various cards and other bits and pieces in the box, there’s nothing in here that should turn newcomers off. Sure, it’s got a steeper learning curve to it than the Underworlds Starter Set, but it’s by no means an impossible mountain to climb.

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In terms of theme, atmosphere, and narrative, Nethermaze takes us almost no distance from Harrowdeep; indeed, it’s presented as a deeper level of the same setting.

In the image below, the hex-shaped counters on the left are either gloom hex tokens, double-sided scatter tokens, or double-sided feature tokens. The silver and gold tokens in the top centre are glory point tokens. The square tokens on the right are Move/Charge tokens and Guard/Stagger tokens. The red counters and counters with gemstones on them are wound/generic counters. The little tokens with the Underworlds logo on them are activation tokens, and the final pile in the bottom-right corner are Raise tokens.

Warhammer Underworlds Nethermaze models

A few notes, though. First, we realised in our final Round that neither of us had actually Delved on a single Objective hex. This left us feeling a bit bewildered, and concerned that we’d done something wrong. All that set-up with the various hexes and by the end of the game neither of us had used any of them for anything. It felt very weird. There’s also absolutely no real information on this in the Rulebook. The Rulebook explains the placement of Objective Hexes and how to “Delve” into a hex to reveal it, but doesn’t actually say what happens next.

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