Games Workshop 99120102072" Death Guard Mortarion : Daemon Primarch of Nurgle Game, Black for 5 years to 99 years

£5.995
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Games Workshop 99120102072" Death Guard Mortarion : Daemon Primarch of Nurgle Game, Black for 5 years to 99 years

Games Workshop 99120102072" Death Guard Mortarion : Daemon Primarch of Nurgle Game, Black for 5 years to 99 years

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Price: £5.995
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In an ironic twist of fate, Mortarion has become exactly like the Overlords of Barbarus he vowed to kill ten thousand years ago. He sat for millennia in a Plague Fortress atop a tall mountain surrounded by toxic clouds, just like the adoptive father he despised in centuries long since forgotten. But this was exactly why Mortarion had come to find Jaghatai. The Death Lord had run out of friends among the Traitor primarchs. Who would stand with him against the psykers now among the Traitors? Most assuredly not their brother Angron, nor the half-mad Konrad Curze. Naturally, you’ll want to field Mortarion at the very front of your army – use him to range ahead of the generally slow-moving Death Guard army and devastate threatening units in close combat. You should expect to see Mortarion in melee around turn 2, and the rest of the Death Guard army to catch up with him around turn 4 or 5 – at this point, you’re likely to be mopping up any final resistance.

Beset by fumes and with his armour corroding around him, Mortarion climbed until he faced his adoptive father in single combat. The last thing Mortarion saw as he collapsed to the ground was the golden stranger stepping forth, striking the Warlord down with one swing. When the twenty primarchs of the Space Marine Legions were scattered across the galaxy in a mysterious accident, one came to rest on the planet Barbarus, a world wreathed in poisonous fog where the most advanced technology was that of steam power. The Shadowsword is armed with four lascannon/heavy bolter sponsons, adds +1 to hit via Firstborn Pride since the drivers have fuzzy hats, and re-rolls hits and wounds thanks to Vengeance for Cadia. There is no darkness to be found between the void of stars, nor the deepest pits of the earth that equals the darkness of Mankind’s deeds.“—Excerpt from the suppressedNeo-Terran Credos In the solar decades that followed the renamed XIV Legion fought tirelessly in the service of the Great Crusade. Never relenting in battle beneath their Primarch's gaze, they pursued the liberation of Mankind with a fervour the Great Crusade had never known. Their restless fleet ploughed the cold void from one campaign to the next, resupplying on the move, never pausing but to make war. The Death Guard did not garrison, they did not build, they only tore down and slew, coldly, determinately and with the inexorable progress of a contagion or a tsunami wave, and worlds fell before them.

Mortarion in the Horus Heresy (and afterwards)

But it had all gone wrong. Though Mortarion had completed his great mission and the Emperor had handed down the Edicts of Nikaea forbidding the use of sorcery and the disbandment of the Legions' Librarius divisions, there were now more sorcerers than ever amongst the ranks of the Traitors. With new recruitment at issue, Barbarus itself in a short span of Terran years became little more than a factory of sorts to produce new recruits for the Death Guard Legion, and intake from other sources of recruitment to which the Legion had title dwindled to a mere handful, unless the pressure of fatalities in the field proved too great. To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test. The Death Guard primarch attempted to sway the Khan to Horus' cause as Jaghatai had surmised, to imagine a galaxy of warriors, of hunters, where the strong were given their freedom to act as they would, unbound by the Emperor's demands. Mortarion, also known as the “Pale King,” the “Death Lord” or the “Prince of Decay” after he turned to Chaos, was one of the original twenty Imperial primarchs created by the Emperor of Mankind.

Chaos Rhino • Chaos Predator • Infernal Relic Predator • Chaos Vindicator • Chaos Land Raider • Chaos Land Raider Proteus • Infernal Relic Land Raider Achilles • Land Raider Hades Diabolus • Relic Sicaran Battle Tank • Maulerfiend • Forgefiend • Defiler • Brass Scorpion • Blood Slaughterer • Blight Drone • Foetid Bloat-drone • Kytan • Plague Hulk • Venomcrawler • Myphitic Blight-hauler

Sharing Nurgle’s Bounty

This multi-part plastic kit contains the components necessary to assemble Mortarion, Daemon Primarch of Nurgle. This is a towering model – the word ‘miniature’ barely does it justice, as he looms over the rest of the Death Guard and gives even Bloodthirsters something to look up to! He is clad in baroque power armour known as the Barbaran Plate – this is covered in rust and rot, with skulls, spikes and Nurgle symbolism on each of the chunky components. Mouldering robes, chains and a rotten cowl hang from this armour, partially covering the system of pipes that feed his breathing apparatus – it is safe to assume that this ventilator isn’t delivering fresh and clean air to Mortarion, rather vile spores and disease. White Dwarf (September 2017), "Planet Warhammer - Mortarion, Daemon Primarch of Nurgle," "'Eavy Metal: Mortarion, Daemon Primarch of Nurgle," pp. 10, 107-108 Bell of Lost Souls: BoLS Unboxing | Mortarion | Warhammer 40,000: Contents overview article and video.Ł His face is shrouded by a rebreather and his vastly swollen armour is pitted with corrosion. There’s no doubt that the Mortarion model depicts a mighty champion of Nurgle – one who has fallen far from his days fighting for the Imperium.

Humanoid with melee weapon - Human with melee weapon - Advanced humanoid with melee weapon, Humanoid with one-handed melee weapon - Human with one-handed melee weapon - Advanced humanoid with one-handed melee weapon, , An Ordo Sepultura Map of Death Guard Traitor Legion activity across the galaxy after the formation of the Great Rift in 999.M41The XIV Legion's Astartes had been primarily Terran-born before Mortarion joined the Legion; after that time almost all of the Legion's Neophytes were drawn from the Feral World of Barbarus. This changed the culture and traditions of the Legion, so much so that by the last days of the Great Crusade in the early 31st Millennium, there were increasing tensions between the Barbarus-born Astartes and the Terran minority who remained in the Legion and who remembered the Dusk Raiders' earlier martial traditions brought out of Old Terra.



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