Games Workshop - Warhammer 40K: Necrons Dice Set

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Games Workshop - Warhammer 40K: Necrons Dice Set

Games Workshop - Warhammer 40K: Necrons Dice Set

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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These are essentially Cobra class escorts but with a larger weapon battery and slightly more armor. Not a big ship who cares. The Traitor Fleets Keep collections to yourself or inspire other shoppers! Keep in mind that anyone can view public collections - they may also appear in recommendations and other places.

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A mid-tier escort that can be given either feeder tentacles or a small weapon battery – primarily serves to ‘highlight’ enemy ships that your cruisers or Hive Ship may want to target at range. While fairly primitive, the Kroot have a Tyranid-like tendency to evolve by eating their victims and selecting for genetic material they want to evolve towards. Their presence in BFG is via the totally-not-an-egg, egg-like Kroot Warsphere which is also the only Tau vessel that has a Warp Drive. Despite their primitive nature, the Kroot likely developed the know-how for a battleship-sized vessel by eating enough Orks to gain the capability to slap metal plates together in a semi-coherent form to create a spaceship. Similar to the Eldar Corsairs, a fleet must include a Dread Archon if it is over 750 points who provides all the same benefits and re-roll options as the Eldar Pirate Prince. The Dark Eldar Corsairs list can be comprised of up to 12 customized cruisers and any number of customized escorts – the customization helps to add some flavor to what is otherwise a single cruiser option and a single escort option. Far and away the coolest part of Tau is and has always been the not-Tau, bird-like Kroot. I’m sure many will disagree and say something like no actually it’s the cool battlesuits, but those people are objectively wrong. The Kroot are effectively space American natives who serve as mercenaries and ‘allies’ to Tau forces while the Tau hope to ‘civilize’ the Kroot. I’m sure at some point in the future the Tau will take the Kroot homeworld of Pech and relegate those who refuse to integrate to space Oklahoma but as of right now the Tau have other priorities. Chonky Leadership. Marines get their own leadership table that basically means you’re looking at a hench leadership of 8-10.By comparison, Ork Roks are miniature versions of Hulks that ignore critical damage penalties but instead take additional damage. They carry a fairly small but comprehensive set of all-around weapons and can be a relatively cheap escort to a Hulk that serves to augment its already formidable capabilities while maintaining orbit around it. On their own, their movement is rather restrictive and slow and an Ork fleet may find them lagging the rest of the formation or maneuvering erratically. They are however super easy to make with a trip to Michael’s and a couple of spare Ork gunz. Now, weapon systems. You get broadside batteries with a respectable firepower of 12, and an equally respectable range of 45cm. You also have two systems in the prow: the capacity to launch 3 Thunderhawk gunships, and 6 torpedo tubes. The big draw with this vessel, though, is its dorsal battery of bombardment cannons. These chonkers weigh in at firepower 8, can fire left/front/right, and will dispense serious punishment to enemy capital ships. Make sure your target is within 15cm and closing or moving away for maximum effect, or you’ll be wasting a lot of your damage potential. Basically all Tyranid ships are all customizable with the aforementioned weapon options and they can be squadroned expansively at anywhere between 0 and 12 vessels. Tyranids also do not use shields or turrets, but rather use spore clouds that act similarly but with some minor differences. When squadroned, Tyranid vessels can combine their spore clouds similar to turrets but won’t gain any benefits to shielding.

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Sigh– I’m not going to lie to you, I do not have the energy or will to talk about the Tau Merchant fleets. Instead I’m going to 100% phone this in since GW did the same thing when they wrote these rules. I promise that I will make it up to you by instead reviewing the far cooler Tau Protector fleets in the final, expanded play article. There is one exception to this – and that is the awesomeness that is the Kroot Warsphere which we will discuss based solely on said sheer awesomeness. Basically everything in the Necron fleet is a special rule or ignores other special rules – it’s pretty cool. So let’s start right at the top.Gravitic Hooks, which do absolutely nothing except dictate how many escorts you can bring in the fleet. The Orca escorts are fairly cheap and good vessels so the hooks are relatively important – but there’s an entire paragraph that tells you how meaningless they otherwise are in game terms but does successfully note that, yes, these exist.

Necron Dice - Etsy UK Metal Necron Dice - Etsy UK

This cheeky little number is the Astartes version of the cobra-class destroyer. It has an extremely zippy 35cm movement and better armour (5+) but is otherwise the same… oh, except that boarding torpedoes. Insert sinister laugh here. There’s a reason why your piddly little destroyer costs 40 points. If trying to pronounce those names doesn’t cause small capillaries in your brain to burst I don’t know what will. The models are awful, and there just isn’t anything exciting about these ships. Some of them have special rules all their own, but for the most part, your capital ships only serve to bring more Orcas to the fight. The Kroot Warsphere On the board, these are inexpensive, defensive, vessels that move fairly randomly. They always move 10cm in their current direction of travel but may automatically go on All-Ahead-Full at 2d6 in any direction. If you happen to roll a 10+ then the direction you go becomes the new direction of travel in the following movement phase. Blast markers and crippling does not impact movement speed for these big boys, and critical hits only add more damage. They essentially are up-armed Roks with an all-around 12 weapon battery. You could of course use the Armageddon Sector list for any other narrative where the Navy are working closely with Marines, and it’s very much a ‘best of both worlds’ situation where you can have the Marines doing what they do best while the bulk of the work is handled by the Navy. That said, if you want to double down on a pure Codex Astartes fleet, there’s more to be said.Chaos ships may also now choose to add Chaos Space Marine crews which provides the vessels with a leadership bonus as well as boarding and hit-and-run bonuses at no additional costs – however, it limits the types of marks a ship can take, and additionally limits the fleet to a specific Marine legion unless you pay for additional Chaos Lords to lead alternate legion vessels – and even then certain legions may be not be taken in the same fleet. Classic GW fluff focused roster building.



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